Version 0.0.9 - Prerelease


I have added a mini-game, thus upgrading Test Project Githo from mere "game-adjacent project" to a proper "game"!

Test Project Githo now features sound effects, as well.


This update was delayed for a few days just from the level playtesting  which turned out to be quite a hassle.

Apparently, it's quite easy to make a level which is not always possible to complete with this mini-game's puzzle mechanics...


In the end, I found weeding out or modifying levels to be always possible to complete to be too big a chore. And I didn't want to be sacrificing the novelty of some of the level designs.

Thus, I merely added a button for skipping the level in exchange for 1 point of score, to allow for bypassing levels that are impossible (or otherwise just too difficult for your liking).


Harder levels are served when your score gets higher.

By the time you get to a score of 21, you should have seen all the level layouts at least once.



I also fixed bug with ordinal indicator generation on the main menu's date display.

Quite a silly oversight, that one.

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